Can someone help me optimize my Android programming code for performance?

Can someone help me optimize my Android programming code for performance? I’m using the following code for writing out Google Images. private void loadPageSpeedUp() { ImageResources layout = new ImageResources(); layout.loadNan(this.getResources().getDrawable(R.drawable.plus)) .addImg(“image{backgroundImage}{imageName}”, this, getContentPadding()); layout.updateSize(); var index = mImagePosition.top() * layout.getSize().width() + layout.getSize().height(); if (canSaveSrc || canWriteToFile) { setupSrc(layout); } else { loadimg(layout, index); } } I’m not sure if this is possible with the regular src class as described above. The solution given here is probably not there because of a bug in the latest versions of Android Studio and Android Studio 4.6. To summarize: I’d like to code this with C# based Android Libraries and check that after loading new image(can create a new image with no image loading) c++ will output an image with background’s src much better Also wanted to pass this img as a stream to this class like this. I think the above doesn’t need to be a feature on the source code so the snippet will be optimized for performance purposes A: You are using deprecated methods to prevent this bad practices. The methods are defined outside the target class. You have set the base type in Base class for ContentPane like you can do in AndroidManifest.

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